Was Dutch Right? | Red Dead Redemption | Summary
Replay ReviewsAugust 14, 2025x
6
00:52:5948.51 MB

Was Dutch Right? | Red Dead Redemption | Summary

Welcome back to Red Dead Redemption! In the summary episode, we investigate our burning questions, reveal the stats we tracked, and hand out KFC (Kathy's Favorite Character) Awards. We'll also give our final theories on the Strange Man, discuss our afterthoughts on the ending, and talk about Jack - why does he look at the gun like that?

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00:00:01 --> 00:00:03 Thank you for coming back from our replay reviews.
00:00:03 --> 00:00:06 My name is Leah. And my name is Kathy. We are
00:00:06 --> 00:00:08 two friends who are here to replay, review, and
00:00:08 --> 00:00:11 analyze your favorite video games. And since
00:00:11 --> 00:00:13 Kathy has never seen the games before, it helps
00:00:13 --> 00:00:15 me view them through her fresh eyes, almost like
00:00:15 --> 00:00:17 I'm discovering them again for the first time.
00:00:17 --> 00:00:19 We hope it will be a similar experience for you.
00:00:26 --> 00:00:28 Anything you want to say before we get started?
00:00:29 --> 00:00:31 I mean... I have a lot of thoughts. I don't know
00:00:31 --> 00:00:34 if I want to get into it quite. But yeah, if
00:00:34 --> 00:00:37 I start, I won't know how to stop. Let's start
00:00:37 --> 00:00:39 with some burning questions then because I think
00:00:39 --> 00:00:42 they'll be pretty short. My only burning question
00:00:42 --> 00:00:47 was from episode three when the train, as John,
00:00:47 --> 00:00:49 we had to go stop the train before it crossed
00:00:49 --> 00:00:51 the bridge. And then the bridge blew up. And
00:00:51 --> 00:00:54 we're like, who blew up the bridge? So I went
00:00:54 --> 00:00:57 back and rewatched that. What we know is there
00:00:57 --> 00:01:01 are no supplies on the train. And we know that
00:01:01 --> 00:01:03 DeSanta asked John to stop the train after the
00:01:03 --> 00:01:06 rebels steal it before it crosses the bridge.
00:01:07 --> 00:01:10 If the rebels stole it, they either think there's
00:01:10 --> 00:01:13 supplies on it so they wouldn't want to blow
00:01:13 --> 00:01:18 it up, right? Or they're mad at the army because
00:01:18 --> 00:01:20 there's no supplies and they're just blowing
00:01:20 --> 00:01:23 it up out of spite. Which is kind of the only
00:01:23 --> 00:01:25 answer I have because I don't think that the
00:01:25 --> 00:01:28 army would explode it. Because why would they?
00:01:29 --> 00:01:31 DeSanto wouldn't need to ask him to stop it before
00:01:31 --> 00:01:32 it crosses the bridge because he would know it's
00:01:32 --> 00:01:35 never going to cross the bridge. So I don't know.
00:01:35 --> 00:01:37 I think it must have been the rebels, but I just,
00:01:38 --> 00:01:40 I don't know. They don't care if they lose weapons
00:01:40 --> 00:01:44 or equipment over it. It's a, if I die, I'm taking
00:01:44 --> 00:01:47 you with me kind of situation. So might as well,
00:01:47 --> 00:01:50 we both don't have that. Still no, no solid answer,
00:01:51 --> 00:01:56 but that's my solution. My burning question ties
00:01:56 --> 00:02:00 into this entire conversation about at what point
00:02:00 --> 00:02:03 do you think he gets redeemed? What is redemption?
00:02:03 --> 00:02:05 Where does it start? Where does it stop? And
00:02:05 --> 00:02:07 that kind of ties along with the question of
00:02:07 --> 00:02:11 why Red Dead Redemption? Why is this name called
00:02:11 --> 00:02:14 Redemption? Redemption I get, but Red Dead? What
00:02:14 --> 00:02:16 does that mean? I think you're going to be a
00:02:16 --> 00:02:20 little disappointed. Just because there was an
00:02:20 --> 00:02:24 older game called Red Dead Revolver. I have not
00:02:24 --> 00:02:26 played it. It's not, I don't think, really directly
00:02:26 --> 00:02:29 tied to the rest of the games, but that's where
00:02:29 --> 00:02:34 they pulled Red Dead from. Oh, okay. Well, should
00:02:34 --> 00:02:36 we just put the burning questions to bed then?
00:02:36 --> 00:02:39 Yeah. Until we get to your bigger one? Mm -hmm.
00:02:40 --> 00:02:43 Okay. Ending reactions, which just at this point,
00:02:43 --> 00:02:46 immediate reactions. So for this one, since I've
00:02:46 --> 00:02:48 obviously seen it a few times, I'm more going
00:02:48 --> 00:02:49 to build off of what your immediate reactions
00:02:49 --> 00:02:54 were. I felt so caught off guard because I thought
00:02:54 --> 00:02:56 John was going to be the main character in game
00:02:56 --> 00:02:59 two. I knew there was a game two. I thought he
00:02:59 --> 00:03:01 was going to continue. So when he dies, I was
00:03:01 --> 00:03:04 like, but what about game two? My next reaction
00:03:04 --> 00:03:07 was, I can't believe after all that running around,
00:03:08 --> 00:03:10 just trying to seek redemption. That's how it
00:03:10 --> 00:03:13 ends. Maybe the redemption part is more of an
00:03:13 --> 00:03:16 internal thing that John and Abigail, from their
00:03:16 --> 00:03:19 point of view, he was redeemed. That's good.
00:03:20 --> 00:03:22 But I have mixed feelings because the takeaway
00:03:22 --> 00:03:25 message I'm sensing is that you can only get
00:03:25 --> 00:03:30 redemption if you die. And there's a lot of issues
00:03:30 --> 00:03:35 with that. I get Jon needing to die is great
00:03:35 --> 00:03:37 for the plot. It's great for the reactions and
00:03:37 --> 00:03:40 the motions in this game. But I don't know what
00:03:40 --> 00:03:43 kind of message that sends. I think I mentioned
00:03:43 --> 00:03:46 it at the end of part five, but it is a notorious
00:03:46 --> 00:03:49 ending. I think it's one of the only ones that
00:03:49 --> 00:03:53 so ruthlessly kills off its main character. So
00:03:53 --> 00:03:55 I understand where you're coming from. And this
00:03:55 --> 00:03:57 is why I wanted to do immediate reactions and
00:03:57 --> 00:04:01 then afterthoughts after we cover our other topics.
00:04:01 --> 00:04:06 Because this game is a lot deeper than it seems
00:04:06 --> 00:04:11 immediately. So, I mean, should we just build
00:04:11 --> 00:04:13 that into our second topic, which is Jon's death?
00:04:13 --> 00:04:16 Yeah. And you had a question and I had a question.
00:04:17 --> 00:04:20 Do you want to do your question first? Yes. So
00:04:20 --> 00:04:23 topic two is John's death. And my question is,
00:04:23 --> 00:04:25 was it necessary? And how would the plot have
00:04:25 --> 00:04:29 changed if he lived? I honestly think it depends
00:04:29 --> 00:04:31 on what the message this game is trying to send.
00:04:31 --> 00:04:36 So I think if the game was about you can never
00:04:36 --> 00:04:38 redeem yourself from a path of crime, or if the
00:04:38 --> 00:04:40 theme was you can only redeem yourself through
00:04:40 --> 00:04:43 death, then of course he needed to die. That
00:04:43 --> 00:04:46 way John has that full circle of he did wrong.
00:04:46 --> 00:04:49 He redeemed himself and he needed to die for
00:04:49 --> 00:04:52 it. But if there is a chance for redemption without
00:04:52 --> 00:04:55 needing death, then no, they shouldn't have killed
00:04:55 --> 00:04:57 John. What the plot would have been afterward
00:04:57 --> 00:05:01 would be like, okay, he lives a full life. It
00:05:01 --> 00:05:03 would have been a really nice, sweet ending just
00:05:03 --> 00:05:07 to end the game. I get it. I think it's less
00:05:07 --> 00:05:10 that you have to die and more that you're willing
00:05:10 --> 00:05:15 to die. It sort of just signifies. you kind of
00:05:15 --> 00:05:18 have to admit what you did and accept punishment
00:05:18 --> 00:05:21 for it. Do I 100 % agree with the way that it
00:05:21 --> 00:05:25 happened? No. But it leads me into my John's
00:05:25 --> 00:05:28 death question, which is, does he know the only
00:05:28 --> 00:05:31 freedom for his family is his death? And that's
00:05:31 --> 00:05:34 why my answer to your question, was his death
00:05:34 --> 00:05:38 necessary, is yes. I don't know if I said that
00:05:38 --> 00:05:41 structurally sound, but... It makes sense what
00:05:41 --> 00:05:43 you're saying. I have some opinions about it,
00:05:43 --> 00:05:47 but let's hear your. Yeah, I do believe that
00:05:47 --> 00:05:51 John comes to this realization that his death
00:05:51 --> 00:05:53 is sort of the only way for his family to be
00:05:53 --> 00:05:56 free. I do think that he had thoughts in the
00:05:56 --> 00:05:59 back of his head that he's just sort of choosing
00:05:59 --> 00:06:02 to ignore. And so when the army arrives, he finally
00:06:02 --> 00:06:05 has to address these thoughts. And he comes to
00:06:05 --> 00:06:07 the full realization that they won't quit until
00:06:07 --> 00:06:13 they have John. So, yes, I firmly say that John's
00:06:13 --> 00:06:16 death is necessary because it proves that he
00:06:16 --> 00:06:19 has completed his redemption arc. He saved his
00:06:19 --> 00:06:22 family the only way he can, by sacrificing himself
00:06:22 --> 00:06:25 to the government to ensure they never come back,
00:06:25 --> 00:06:28 shooting at his family, never kidnap them again.
00:06:28 --> 00:06:31 And devil's advocate time, because I know you
00:06:31 --> 00:06:33 might ask this, but yeah, he could have left
00:06:33 --> 00:06:36 out the back of the barn, right? And ran away
00:06:36 --> 00:06:38 with them, or even ran away on their own to,
00:06:38 --> 00:06:41 you know. stay separate, try to keep him safe
00:06:41 --> 00:06:43 that way. But I don't think that they ever would
00:06:43 --> 00:06:46 have been safe with him alive at all. From what
00:06:46 --> 00:06:49 we've seen and heard in this game, Ross would
00:06:49 --> 00:06:53 use them to get to John. And by instead staying
00:06:53 --> 00:06:56 and facing his death, he ensures freedom for
00:06:56 --> 00:07:00 his family. His redemption is in his death. So
00:07:00 --> 00:07:03 is Abigail's, thanks to his sacrifice. And the
00:07:03 --> 00:07:05 line that ties this all together for me is when
00:07:05 --> 00:07:08 he says, people don't forget, nothing gets forgiven.
00:07:09 --> 00:07:11 So I think he knew the whole time, but he was
00:07:11 --> 00:07:14 just keeping it together for the sake of his
00:07:14 --> 00:07:18 family. I like that line. But then a quick question
00:07:18 --> 00:07:21 to answer is that from the moment John gets back
00:07:21 --> 00:07:23 to his range, do you think he was always waiting
00:07:23 --> 00:07:25 for the other shoe to drop that he was going
00:07:25 --> 00:07:29 to die? Yeah, I think he is. But it's like he's
00:07:29 --> 00:07:31 pushing it to the back of his mind. Okay. So
00:07:31 --> 00:07:34 he's choosing to ignore it. When I was first
00:07:34 --> 00:07:36 working on this question and thinking through
00:07:36 --> 00:07:39 it. My thought was that up until the point where
00:07:39 --> 00:07:44 Uncle dies, I think John knew that he may have
00:07:44 --> 00:07:47 like fully redeemed himself and he's safe because
00:07:47 --> 00:07:51 he continues to live there with Jack and Abigail
00:07:51 --> 00:07:56 and Uncle. And my opinion is that if I was always
00:07:56 --> 00:07:58 waiting for the other shoe to drop. I'd rather
00:07:58 --> 00:08:00 make it difficult for them to track me down and
00:08:00 --> 00:08:03 always be slightly in the running. I would have
00:08:03 --> 00:08:05 just picked up my family and moved. I wouldn't
00:08:05 --> 00:08:07 stay at that ranch. They knew where he lived.
00:08:07 --> 00:08:10 The other thing is, Abigail and Jack aren't guaranteed
00:08:10 --> 00:08:13 to stay alive. They could have killed John and
00:08:13 --> 00:08:15 then immediately went to kill Abigail and Jack.
00:08:15 --> 00:08:18 And John wouldn't have been able to do anything
00:08:18 --> 00:08:21 about it. So, by staying there, I thought John
00:08:21 --> 00:08:25 thought he was safe. I think it's at the moment
00:08:25 --> 00:08:28 when Uncle dies that he realizes, okay, I can't
00:08:28 --> 00:08:30 run from fate anymore. They're going to kill
00:08:30 --> 00:08:33 me. The one thing that we know he wants, right,
00:08:33 --> 00:08:37 is a normal life for Jack especially, but for
00:08:37 --> 00:08:41 his family. And so moving them around sort of
00:08:41 --> 00:08:44 defeats that. You're sort of admitting defeat
00:08:44 --> 00:08:47 to that dream. And he also knows that they chased
00:08:47 --> 00:08:50 people all the way into Mexico. So I think he
00:08:50 --> 00:08:53 knows running away is not... going to be a permanent
00:08:53 --> 00:08:57 solution so he'd rather just have as much time
00:08:57 --> 00:09:01 as he can giving his family a normal life i could
00:09:01 --> 00:09:04 see that but a part of me wishes that he took
00:09:04 --> 00:09:06 matters in his own hand instead of waiting for
00:09:06 --> 00:09:09 the other shoe to drop that's why his character
00:09:09 --> 00:09:13 is so tragic because he's trying to change but
00:09:13 --> 00:09:15 maybe if he didn't change he would have more
00:09:15 --> 00:09:18 of a fighting chance but then then you're not
00:09:18 --> 00:09:20 changing so it's kind of you know catch 22 and
00:09:20 --> 00:09:23 that's why it's so tragic It's really similar
00:09:23 --> 00:09:26 to the freedom part, but I guess what point do
00:09:26 --> 00:09:29 you think that John Foley redeems himself? Is
00:09:29 --> 00:09:33 it as soon as the moment that he kills Dutch
00:09:33 --> 00:09:36 and he's kind of like released by Ross? Or do
00:09:36 --> 00:09:39 you think it's the moment when he earns his freedom
00:09:39 --> 00:09:42 that his redemption arc is finally completed?
00:09:43 --> 00:09:46 I think it's when he accepts his fate. When he
00:09:46 --> 00:09:48 doesn't run away at the barn and decides to face
00:09:48 --> 00:09:52 them instead. It angers a lot of people. It angered
00:09:52 --> 00:09:55 me the first time because I'm like, just run
00:09:55 --> 00:09:58 away, John, please. And I still hate it, but
00:09:58 --> 00:10:01 I love it at the same time because if he ran
00:10:01 --> 00:10:05 away or if he did anything to try to stop them,
00:10:05 --> 00:10:09 that's him sliding back into the outlaw life.
00:10:09 --> 00:10:12 And so him rejecting that even at the cost of
00:10:12 --> 00:10:17 his own life is his redemption. For me, it's
00:10:17 --> 00:10:19 the moment when he gets back home. In a way,
00:10:19 --> 00:10:21 because that's when he starts his false sense
00:10:21 --> 00:10:24 of hope that he's going to make it. There's nothing
00:10:24 --> 00:10:26 more I can do. There's nothing more I can fully
00:10:26 --> 00:10:28 redeem himself because I still don't feel like
00:10:28 --> 00:10:33 redemption and freedom is. And the fact that
00:10:33 --> 00:10:38 he dies, it's still a bit murky for me. And I
00:10:38 --> 00:10:40 don't even think freedom comes into the equation,
00:10:40 --> 00:10:43 at least for him. It's freedom for his family,
00:10:43 --> 00:10:46 I guess. Why does he think that they're going
00:10:46 --> 00:10:48 to uphold their promise of not harming or their
00:10:48 --> 00:10:51 morals of not harming his wife and child? I would
00:10:51 --> 00:10:54 be worried that both Abigail and Jack are going
00:10:54 --> 00:10:57 to die too with me. Ross is after medals and
00:10:57 --> 00:10:59 accolades and John's going to get him that. Is
00:10:59 --> 00:11:02 killing a wife and child going to get them that?
00:11:02 --> 00:11:05 Probably not. I don't necessarily think that
00:11:05 --> 00:11:08 Ross kills for the enjoyment of killing. I think
00:11:08 --> 00:11:12 he kills when there's an excuse to kill. And
00:11:12 --> 00:11:14 I don't think that he's being given an excuse
00:11:14 --> 00:11:17 to kill Abigail and Jack, but I don't think he'd
00:11:17 --> 00:11:19 care if they got caught in the crossfire either.
00:11:20 --> 00:11:24 Yeah. I guess that's all I had for topic two.
00:11:24 --> 00:11:28 Big topic here for number three. Strange man
00:11:28 --> 00:11:31 theories. There's a lot going on. I have a lot
00:11:31 --> 00:11:33 of questions. How does he know so much about
00:11:33 --> 00:11:36 John? Why doesn't he reveal who he is? How does
00:11:36 --> 00:11:39 he not die? How is he commuting from place to
00:11:39 --> 00:11:41 place? Why is he dressed like that? There's a
00:11:41 --> 00:11:45 lot of questions. But overall, I have two theories.
00:11:45 --> 00:11:48 First, and this is one where I'm more leaning
00:11:48 --> 00:11:51 towards this idea of the strange man being a
00:11:51 --> 00:11:54 Grim Reaper. First interaction, he says he wished
00:11:54 --> 00:11:57 he knew more about life. And maybe he only wished
00:11:57 --> 00:12:00 he knew more about life as he only knows about.
00:12:00 --> 00:12:04 the afterlife and and death and the last interaction
00:12:04 --> 00:12:06 that we have with the strange man he also mentions
00:12:06 --> 00:12:09 he's like an accountant in a way and i thought
00:12:09 --> 00:12:11 of this as like the grim reaper having a lot
00:12:11 --> 00:12:16 of cases like accounts the way i see it is that
00:12:16 --> 00:12:18 when he gives john a choice this is going to
00:12:18 --> 00:12:22 impact what happens to john in the afterlife
00:12:22 --> 00:12:25 and it makes sense why when john shoots at him
00:12:25 --> 00:12:29 he doesn't die So that's my first theory. So
00:12:29 --> 00:12:30 I don't know if you want to react to it before
00:12:30 --> 00:12:35 I go into my second theory. No, we'll have some
00:12:35 --> 00:12:38 crossover. Okay. Yeah. Okay. And then my second
00:12:38 --> 00:12:41 theory is that it is part of John's subconscious
00:12:41 --> 00:12:45 and it's his imagination. So the strange man
00:12:45 --> 00:12:48 knows so much about John and it's because he
00:12:48 --> 00:12:51 is John. He's a part of John's imagination. And
00:12:51 --> 00:12:54 this stems from so much PTSD. Like the first
00:12:54 --> 00:12:56 interaction where he talks about, do you remember
00:12:56 --> 00:12:59 this person? And John's like, no. And the fact
00:12:59 --> 00:13:01 that the girl's eyeball pops out, that's pretty
00:13:01 --> 00:13:05 gruesome. And so it's John's PTSD that's probably
00:13:05 --> 00:13:08 pushing that memory into something he can't remember.
00:13:08 --> 00:13:11 But the strange man knows because he is John.
00:13:12 --> 00:13:15 And then the next part, too, is that in the second
00:13:15 --> 00:13:17 interaction, the strange man says he has a boy.
00:13:17 --> 00:13:21 And maybe that's Jack, that John has a boy, too.
00:13:21 --> 00:13:24 And that's because they're the same person. And
00:13:24 --> 00:13:27 he also doesn't die because he is John's imagination.
00:13:28 --> 00:13:31 It's his subconscious speaking. So he can't die.
00:13:32 --> 00:13:35 The first encounter, as John's walking up, we
00:13:35 --> 00:13:37 hear him saying in the distance, Oh, I've been
00:13:37 --> 00:13:40 waiting for you. So this indicates he is specifically
00:13:40 --> 00:13:43 seeking out John. This is not a chance encounter.
00:13:44 --> 00:13:46 And he also knows his name before he even sees
00:13:46 --> 00:13:51 John. So he knows who he is. Just based on sensing
00:13:51 --> 00:13:53 it, I don't know. And then you talked about the
00:13:53 --> 00:13:57 Heidi McCourt exchange. And I said, when he says,
00:13:57 --> 00:14:01 do you remember Heidi McCourt's face? He's challenging
00:14:01 --> 00:14:03 John to remember his darker past because John
00:14:03 --> 00:14:05 just said, I'm pretty good at remembering faces.
00:14:06 --> 00:14:08 So he's like, are you? Well, do you remember
00:14:08 --> 00:14:12 this one? This is the first time that I've considered,
00:14:12 --> 00:14:16 what if he's not being honest when he says not
00:14:16 --> 00:14:19 really? Does he really not remember who she is?
00:14:19 --> 00:14:22 Or is he frightened of what this man would or
00:14:22 --> 00:14:25 could do if he admits the truth that he does
00:14:25 --> 00:14:28 remember? Because that would implicate him, right?
00:14:28 --> 00:14:30 And we don't know who this guy is. He could be
00:14:30 --> 00:14:34 some federal agent trying to get to John because
00:14:34 --> 00:14:36 he obviously knows a lot about John and the gang.
00:14:36 --> 00:14:39 Yeah, maybe that's actually pretty good. Maybe
00:14:39 --> 00:14:43 John is lying. And the biggest part is I don't
00:14:43 --> 00:14:46 think that he'd forget that, you know? I wouldn't.
00:14:46 --> 00:14:47 Based on what we know about him, right? But it
00:14:47 --> 00:14:51 could be his PTSD just pushing into the back
00:14:51 --> 00:14:54 of his mind. John says, what do you think I am?
00:14:54 --> 00:14:56 He says, I know what you are, John. So he knows
00:14:56 --> 00:14:58 what he is, but I think he's giving him tests
00:14:58 --> 00:15:02 to determine who he is. If we jump ahead to the
00:15:02 --> 00:15:05 second encounter, just for a second, when John
00:15:05 --> 00:15:08 walks away from that encounter, he says, hurry
00:15:08 --> 00:15:10 up, John, or are you not the man I thought you
00:15:10 --> 00:15:14 were? So it seems like he is still trying to
00:15:14 --> 00:15:17 determine maybe John's morality. I think he's
00:15:17 --> 00:15:19 likely doing this, giving John these tests, because
00:15:19 --> 00:15:22 he knows that John had bad guidance growing up.
00:15:22 --> 00:15:25 And that ties into him saying, I wish I'd known
00:15:25 --> 00:15:28 more about life. He knows John did bad things,
00:15:28 --> 00:15:30 but now he's trying to make up for them. So he
00:15:30 --> 00:15:34 has enough good in him to warrant these tests
00:15:34 --> 00:15:37 slash second chances to determine, is he good
00:15:37 --> 00:15:41 or is he bad? It leaves me feeling like the strange
00:15:41 --> 00:15:44 man could be an angel sent to test John or the
00:15:44 --> 00:15:47 Grim Reaper, like you said. Basically, he would
00:15:47 --> 00:15:49 be trying to determine slash account for which
00:15:49 --> 00:15:52 side John should fall on due to him having two
00:15:52 --> 00:15:55 distinctly different lives. Okay, so we're on
00:15:55 --> 00:15:58 to the second meeting and we're in Nuevo Pariso.
00:15:59 --> 00:16:01 And in the first encounter, he was standing at
00:16:01 --> 00:16:05 the river looking to Mexico. He's planning out
00:16:05 --> 00:16:07 in this moment, where am I going to run into
00:16:07 --> 00:16:10 John next? So I think that this person can see
00:16:10 --> 00:16:14 the future. Okay, and then the line where he
00:16:14 --> 00:16:16 says, I admire you, John. I hope my boy turns
00:16:16 --> 00:16:19 out just like you. This is the one that gives
00:16:19 --> 00:16:22 me the biggest pause on any of my theories. This
00:16:22 --> 00:16:25 line makes me wonder if he's a man from John's
00:16:25 --> 00:16:28 past, maybe like the spirit of a man from John's
00:16:28 --> 00:16:31 past. But I think, again, that John would recognize
00:16:31 --> 00:16:34 him. Another thing that makes me question...
00:16:35 --> 00:16:38 is it just like someone from his past even if
00:16:38 --> 00:16:41 they're dead and it's just a spirit is when jack
00:16:41 --> 00:16:44 finds edgar ross at the end of the game and ross
00:16:44 --> 00:16:48 says to jack do i know you that to me like it
00:16:48 --> 00:16:51 could be a hint that like this guy could be someone
00:16:51 --> 00:16:55 from john's past that was impactful it's a stretch
00:16:55 --> 00:16:58 i think but i also feel like the do i know you
00:16:58 --> 00:17:01 from ross is sort of purposeful in a way but
00:17:01 --> 00:17:04 maybe the tie -in is that Ross saying, do I know
00:17:04 --> 00:17:07 you? Because we know the strange man gives John
00:17:07 --> 00:17:09 tasks, right? You can do the good thing or the
00:17:09 --> 00:17:12 bad thing. So maybe this is just a reference
00:17:12 --> 00:17:15 to that because Jack now has to decide, am I
00:17:15 --> 00:17:18 going to kill this man or let him live? So maybe
00:17:18 --> 00:17:20 that's what it is. I kind of think that's what
00:17:20 --> 00:17:23 it is. That phrase is a pretty common phrase.
00:17:24 --> 00:17:27 At the same time, for the writers to have so
00:17:27 --> 00:17:29 many lines to choose from, but they specifically
00:17:29 --> 00:17:32 chose that line. It's too much of a coincidence.
00:17:33 --> 00:17:35 And let me add that the stranger mission is titled,
00:17:36 --> 00:17:38 Do I Know You? So it's not just something the
00:17:38 --> 00:17:41 strange man says. It's the whole title of the
00:17:41 --> 00:17:43 encounters with him. And I don't necessarily
00:17:43 --> 00:17:46 think that Edgar is taking up the reins of the
00:17:46 --> 00:17:48 strange man or anything. I think it's more of
00:17:48 --> 00:17:51 just an Easter egg or a reference to the strange
00:17:51 --> 00:17:54 man to highlight that now Jack is having to make
00:17:54 --> 00:17:59 a moral decision. But it's his knowledge of the
00:17:59 --> 00:18:02 proper authorities that he references when John
00:18:02 --> 00:18:04 says, I'll let the appropriate authorities judge
00:18:04 --> 00:18:07 my morality. And the strange man says, yes, you
00:18:07 --> 00:18:09 will, and they shall. He seems to have knowledge
00:18:09 --> 00:18:12 of these authorities, and that kind of solidifies
00:18:12 --> 00:18:15 for me that this is not a currently living human
00:18:15 --> 00:18:19 or a ghost, but something more spiritual. Again,
00:18:19 --> 00:18:22 he also seems to be going ahead of John to meet
00:18:22 --> 00:18:24 him with a new task that he's prepared for him.
00:18:25 --> 00:18:28 Hearing what you say makes me almost think that
00:18:28 --> 00:18:31 he is fate. Like the strange man determines what
00:18:31 --> 00:18:36 John's future is if he says help the nuns. And
00:18:36 --> 00:18:38 if John doesn't do that, maybe it sets him up
00:18:38 --> 00:18:41 on a different path. I'll tie more into that.
00:18:41 --> 00:18:43 So I'm not going to respond yet. So let's just
00:18:43 --> 00:18:46 go to the third meeting. So this is when John's
00:18:46 --> 00:18:49 like, what are you doing here? And he says, my
00:18:49 --> 00:18:52 accounts, I'm an accountant. He's also indicates
00:18:52 --> 00:18:55 that he's been with John. basically forever,
00:18:55 --> 00:18:58 because he says, I know you're from Mexico, I
00:18:58 --> 00:19:00 know you're from back out west, I know you're
00:19:00 --> 00:19:02 from all over. When John says, tell me your name
00:19:02 --> 00:19:05 or I won't be responsible for my actions, he
00:19:05 --> 00:19:07 responds, oh, but you will, you will be responsible.
00:19:07 --> 00:19:11 This is a fine spot. He is standing at John's
00:19:11 --> 00:19:15 gravesite when he says this. And then the line
00:19:15 --> 00:19:18 that I think gets brought up a lot is when John
00:19:18 --> 00:19:21 says, damn you, and the strange man says, yes,
00:19:21 --> 00:19:25 many have. It just begs you to think of God damn
00:19:25 --> 00:19:28 you, right? Which I get, and I don't necessarily
00:19:28 --> 00:19:30 think it's wrong, but it also feels kind of backwards
00:19:30 --> 00:19:33 because you wouldn't say God damn you to God
00:19:33 --> 00:19:36 if God's doing the damning, right? Unless he's
00:19:36 --> 00:19:39 not God, he's Hades. I guess, I don't know what
00:19:39 --> 00:19:44 the equivalent of that is. Yeah, he's Hades.
00:19:44 --> 00:19:47 And that's my next question is, so is he the
00:19:47 --> 00:19:50 devil? But then I think, no. Because I don't
00:19:50 --> 00:19:52 think that the devil would be wanting to give
00:19:52 --> 00:19:55 John opportunities to improve himself. Unless
00:19:55 --> 00:19:59 he constantly wants John to do bad. Then he's
00:19:59 --> 00:20:05 saying that mankind is evil. Or it's a neutral
00:20:05 --> 00:20:10 party. Someone between heaven and hell. The strange
00:20:10 --> 00:20:13 man has completed his account of John and knows
00:20:13 --> 00:20:16 his death will be occurring soon. He knows this
00:20:16 --> 00:20:19 spot will be his resting place. He gave Jon missions
00:20:19 --> 00:20:23 to balance the scale of time and action because
00:20:23 --> 00:20:27 Jon's time was cut short. He needed a fair shot
00:20:27 --> 00:20:29 to prove that he's changed before his death.
00:20:30 --> 00:20:33 And if this were the Grim Reaper, I don't see
00:20:33 --> 00:20:36 why he would be involving himself in Jon's morality
00:20:36 --> 00:20:39 as he's supposed to be, you know, according to
00:20:39 --> 00:20:43 the lore, more of a harvester of souls. And that's
00:20:43 --> 00:20:45 sort of where his responsibilities end. So that's
00:20:45 --> 00:20:47 where the groom reaper kind of falls off for
00:20:47 --> 00:20:50 me. My two main theories are kind of what you
00:20:50 --> 00:20:53 were saying of it's something in between, basically.
00:20:54 --> 00:20:56 It's not something from heaven, not something
00:20:56 --> 00:20:59 from hell, but something that determines who
00:20:59 --> 00:21:02 John is. And because he started down a path of
00:21:02 --> 00:21:04 redemption, but they know it'll be cut short,
00:21:04 --> 00:21:06 they're giving him these opportunities to sort
00:21:06 --> 00:21:11 of prove it before time runs out. But there's
00:21:11 --> 00:21:13 a couple things that... sort of tipped the scale
00:21:13 --> 00:21:17 for me towards something more from heaven more
00:21:17 --> 00:21:19 angel related well first of all just symbolism
00:21:19 --> 00:21:22 there's three meetings it's like the holy trinity
00:21:22 --> 00:21:25 right but then also sister calderon may have
00:21:25 --> 00:21:28 given us the answer that's the nun when she says
00:21:28 --> 00:21:31 the lord has brought you to me so you could help
00:21:31 --> 00:21:35 me i'm like did she tell us i thought so but
00:21:35 --> 00:21:38 i also read that as like sisters would say that
00:21:38 --> 00:21:42 no matter what but he did send him to her And
00:21:42 --> 00:21:44 we can surmise that he would know she would say
00:21:44 --> 00:21:49 that because he seems to know the future. Yeah,
00:21:49 --> 00:21:51 I could see that. Don't know if I completely
00:21:51 --> 00:21:54 believe that, but I could see it being like the
00:21:54 --> 00:21:57 writing trying to be clever and saying that.
00:21:57 --> 00:22:00 Yeah. That's it. Why does John shoot at him?
00:22:01 --> 00:22:03 Would he really want to kill this guy or does
00:22:03 --> 00:22:06 he somehow know that he cannot be killed? Because
00:22:06 --> 00:22:08 it seems out of character for John to want to
00:22:08 --> 00:22:11 kill him. That's what I was struggling with was
00:22:11 --> 00:22:15 I think John would only shoot at him if he knows
00:22:15 --> 00:22:19 he can't die and he's frustrated. I agree. So
00:22:19 --> 00:22:22 I think maybe deep down John knows who he is.
00:22:22 --> 00:22:25 Or he knows at least that it's some spiritual
00:22:25 --> 00:22:30 being and not a flesh and blood person. Are we
00:22:30 --> 00:22:35 ready for topic four? Mm -hmm. Basically, afterthoughts
00:22:35 --> 00:22:37 of the game have have our general reactions or
00:22:37 --> 00:22:40 opinions changed. Are there any themes or characters
00:22:40 --> 00:22:44 we want to discuss? The first question I have,
00:22:44 --> 00:22:48 though, more about character wise is Ross. Like,
00:22:48 --> 00:22:51 why didn't Ross just kill John after Dutch died?
00:22:52 --> 00:22:56 Why let him get a taste of freedom only to bring
00:22:56 --> 00:23:01 the army on him? Why spare him? My simple answer.
00:23:03 --> 00:23:06 Oh. Well, we don't know how long John has actually
00:23:06 --> 00:23:09 been back for, which is kind of the piece of
00:23:09 --> 00:23:10 the puzzle we're missing, because it just depends
00:23:10 --> 00:23:14 on how long you put off that mission for. But
00:23:14 --> 00:23:18 my continuity answer would be, yeah, paperwork.
00:23:18 --> 00:23:21 He had to take Dutch in, get all that squared
00:23:21 --> 00:23:24 away, get his medal for that, give an update
00:23:24 --> 00:23:26 on where John is, and then they say, all right,
00:23:26 --> 00:23:30 now it's time to go get John. I don't know how
00:23:30 --> 00:23:31 long that could take. We know bureaucracy is
00:23:31 --> 00:23:35 kind of slow. So maybe that's the simple explanation.
00:23:35 --> 00:23:38 But that's the only one that I got for you. Okay.
00:23:38 --> 00:23:42 Other than him just being cruel. Yeah. My other
00:23:42 --> 00:23:45 question is, what happened to Fordham? I don't
00:23:45 --> 00:23:50 know. Okay. I mean, maybe he just took Ross's
00:23:50 --> 00:23:52 position after he retired. I don't know. I'm
00:23:52 --> 00:23:54 not sure if we ever hear. There's maybe a newspaper
00:23:54 --> 00:23:57 article that would tell us. Okay. I just didn't
00:23:57 --> 00:24:00 know if there's some DLC that talked about it.
00:24:01 --> 00:24:07 Are you searching it up? Yeah. Okay. Oh. He can
00:24:07 --> 00:24:09 be killed in the final mission. I'm not sure.
00:24:09 --> 00:24:14 I might have shot him when John goes guns blazing
00:24:14 --> 00:24:16 out of the barn door. So he could die there.
00:24:16 --> 00:24:20 Okay. And then it says his fate is left unknown
00:24:20 --> 00:24:24 if he survives. What do you think is the takeaway
00:24:24 --> 00:24:28 of the game? like i have three takeaways one
00:24:28 --> 00:24:30 is there's no redemption you can never right
00:24:30 --> 00:24:34 your wrongs two you can try but karma will find
00:24:34 --> 00:24:37 a way or three don't trust people with prosecuting
00:24:37 --> 00:24:41 authority uh my big section in terms of like
00:24:41 --> 00:24:44 themes of the game kind of goes into okay so
00:24:44 --> 00:24:49 i'll i'll respond we'll see if my my theme discussion
00:24:49 --> 00:24:51 sort of answers any of those questions for you
00:24:51 --> 00:24:55 so We see examples of how the same actions done
00:24:55 --> 00:24:58 by different people make the actions either good
00:24:58 --> 00:25:02 or bad. In gameplay part two, when he's talking
00:25:02 --> 00:25:06 with the marshal, they're debating about killing
00:25:06 --> 00:25:09 people and it being wrong. And then John says,
00:25:09 --> 00:25:12 unless it's court ordered, which then makes the
00:25:12 --> 00:25:15 killing acceptable. And then we also have the
00:25:15 --> 00:25:17 women that they save on that mission at Ridgewood
00:25:17 --> 00:25:19 Farm. They're expressing discontent with the
00:25:19 --> 00:25:23 system. And we have Ross admitting his tactics
00:25:23 --> 00:25:26 are unsavory, but he can do what he wants anyway
00:25:26 --> 00:25:29 because of his position. We also have the train
00:25:29 --> 00:25:32 conversation when I think it's Jenny, the younger
00:25:32 --> 00:25:35 woman, says, sometimes I find it impossible to
00:25:35 --> 00:25:37 make the distinction between a loving act and
00:25:37 --> 00:25:40 a hateful one. I mean, they often seem to be
00:25:40 --> 00:25:42 the same thing. So I think with that quote being
00:25:42 --> 00:25:45 so near to the start of the game, it's sort of
00:25:45 --> 00:25:48 setting that question up for us. It's expressing
00:25:48 --> 00:25:50 that there can be little difference between law,
00:25:51 --> 00:25:55 and outlaw. So my big question is, is John right
00:25:55 --> 00:25:58 when he says there's a difference between killing
00:25:58 --> 00:26:02 and murder? On a moral level, I think yes. And
00:26:02 --> 00:26:05 then within the government from this game, I
00:26:05 --> 00:26:07 also think yes. Basically, when they killed justice,
00:26:07 --> 00:26:10 when anyone else kills, it's murder. In some
00:26:10 --> 00:26:13 cases, it's very accurate. You know, Javier,
00:26:13 --> 00:26:16 Bill Dutch, they all get what they deserve, in
00:26:16 --> 00:26:19 my opinion. But the government sees very little
00:26:19 --> 00:26:21 distinction between them and John, the man who's
00:26:21 --> 00:26:24 actually trying to change. I like that because
00:26:24 --> 00:26:28 kind of like, how do I translate this? Like,
00:26:28 --> 00:26:31 beauty is in the eye of the beholder kind of
00:26:31 --> 00:26:34 situation. And if you're not in that justice
00:26:34 --> 00:26:37 system, then you're a murderer. Anything you
00:26:37 --> 00:26:39 do... Then you're an outlaw. You're either in
00:26:39 --> 00:26:41 the law or you're out of the law. Yeah, exactly.
00:26:42 --> 00:26:46 But it can be the same thing. I don't know if
00:26:46 --> 00:26:48 that answered all your questions. Yeah, I think
00:26:48 --> 00:26:52 which summarizes to me the theme is you can be
00:26:52 --> 00:26:56 a good guy doing bad things. I guess the way
00:26:56 --> 00:26:59 I would say it is people do good things and people
00:26:59 --> 00:27:05 do bad things and they're everywhere. So I guess
00:27:05 --> 00:27:08 maybe I'll go into doing more of a breakdown
00:27:08 --> 00:27:11 of Jon's character then now that we're kind of
00:27:11 --> 00:27:14 talking about that. And I struggled with this
00:27:14 --> 00:27:17 a bit. My opinion is that we could have done
00:27:17 --> 00:27:21 a better job about John's character arc. That
00:27:21 --> 00:27:24 I wanted to see more of when we talk about he
00:27:24 --> 00:27:27 may have been a good guy doing bad things. I
00:27:27 --> 00:27:30 wanted to see that example of John doing that
00:27:30 --> 00:27:34 in his role as a gang member when he was around
00:27:34 --> 00:27:36 Desh and Bill. I wanted to know more about what
00:27:36 --> 00:27:39 he was like. It's really hard to do because I
00:27:39 --> 00:27:42 gotta tie it back to... Yakuza with Nishiki's
00:27:42 --> 00:27:45 thing we see him the good of him we see what
00:27:45 --> 00:27:48 pushes him into doing bad and we see him redeeming
00:27:48 --> 00:27:50 himself we see that full line here I feel like
00:27:50 --> 00:27:53 we just get thrown into John and they're telling
00:27:53 --> 00:27:55 us John's a good guy he's trying to redeem himself
00:27:55 --> 00:27:58 but I don't want you to tell me that he's a good
00:27:58 --> 00:28:00 guy I want to see that he's a good guy what he's
00:28:00 --> 00:28:03 redeeming himself from and the unique thing about
00:28:03 --> 00:28:06 his character is that he was brought into the
00:28:06 --> 00:28:10 gang as a child and we don't really know exactly
00:28:10 --> 00:28:12 what he was exposed to and that's what makes
00:28:12 --> 00:28:15 it interesting about his redemption is yeah he
00:28:15 --> 00:28:18 did bad things but at what point is that nature
00:28:18 --> 00:28:22 versus nurture because he was a child when he
00:28:22 --> 00:28:26 joined well with that i only have one more comment
00:28:26 --> 00:28:29 about just the overall afterthoughts about this
00:28:29 --> 00:28:33 game and this is i don't know if this is controversial
00:28:33 --> 00:28:36 but i didn't really like the pacing of this game
00:28:37 --> 00:28:39 We spend so much time in Mexico going in circles,
00:28:39 --> 00:28:42 helping like the rebels, Reyes and DeSanta. By
00:28:42 --> 00:28:46 the time we get to capturing Bill, and that is
00:28:46 --> 00:28:48 the whole purpose of the game in the beginning.
00:28:48 --> 00:28:50 All we wanted to do was capture Bill. It just
00:28:50 --> 00:28:53 was so anticlimactic. Like, okay, great. We did
00:28:53 --> 00:28:56 all that just for three seconds with Bill. I
00:28:56 --> 00:29:00 wanted some like flashback scenes with John and
00:29:00 --> 00:29:03 Bill, that angst between those two. Why is Luisa
00:29:03 --> 00:29:06 getting more screen time than Bill, Dutch, and
00:29:06 --> 00:29:09 Esquire combined together? Yeah, this is definitely
00:29:09 --> 00:29:12 a game that plays better if you do the side content.
00:29:12 --> 00:29:17 Because there's a lot more side content in the
00:29:17 --> 00:29:20 US side than in the Mexico side. So if you're
00:29:20 --> 00:29:22 just blazing through it like we did, it does
00:29:22 --> 00:29:24 feel really imbalanced. And it does feel like
00:29:24 --> 00:29:27 it takes way too long to get to Bill and Javier.
00:29:28 --> 00:29:31 Do I still love the game? Absolutely. I still
00:29:31 --> 00:29:33 have a great time playing it, but it has issues,
00:29:34 --> 00:29:38 you know, of course. I want to talk about Jack.
00:29:38 --> 00:29:42 Oh, okay. This entire game, we hear references
00:29:42 --> 00:29:47 to Jack before we meet him, about his life, the
00:29:47 --> 00:29:50 childhood he had. We know John and Abigail have
00:29:50 --> 00:29:52 been trying for years to right the ship and give
00:29:52 --> 00:29:55 him a normal life. So they may be criminals,
00:29:55 --> 00:29:59 but... They were trying to reform for the sake
00:29:59 --> 00:30:02 of their son so that he could be someone else.
00:30:02 --> 00:30:05 In the end, though, do the government's actions
00:30:05 --> 00:30:09 turn Jack into what John was, the very thing
00:30:09 --> 00:30:13 that the government is trying to destroy? Both
00:30:13 --> 00:30:16 sides, John and the agent sent to punish him,
00:30:16 --> 00:30:19 they want the same thing on a broad level. The
00:30:19 --> 00:30:22 end of the outlaw, right? John approaches it
00:30:22 --> 00:30:25 by reforming and giving Jack a future where he
00:30:25 --> 00:30:27 can contribute to society and not be in danger.
00:30:28 --> 00:30:31 The agents on the other side just want to take
00:30:31 --> 00:30:34 down the remaining outlaws, like John. It's put
00:30:34 --> 00:30:36 as definitive of an end to the outlaw age as
00:30:36 --> 00:30:42 possible. Yet, in doing so, they show Jack that
00:30:42 --> 00:30:45 what we were discussing a minute ago is true.
00:30:45 --> 00:30:47 The same action can be good or bad depending
00:30:47 --> 00:30:50 on who does it. It just depends on your perspective.
00:30:50 --> 00:30:53 And from Jack's perspective, they killed his
00:30:53 --> 00:30:55 father who was trying to make up for his past.
00:30:56 --> 00:30:58 So of course he's going to seek revenge. I like
00:30:58 --> 00:31:01 the way you're going with this because I didn't
00:31:01 --> 00:31:03 even consider this. And it makes sense because
00:31:03 --> 00:31:08 Jack's existence as an outlaw is the whole reason
00:31:08 --> 00:31:12 why we saw the whole rebels in Mexico is where
00:31:12 --> 00:31:16 you have a government organization where it's...
00:31:16 --> 00:31:18 pretty much dictatorship you're going to get
00:31:18 --> 00:31:21 people who push against that and that is what
00:31:21 --> 00:31:24 jack is that is what jack is doing and that's
00:31:24 --> 00:31:27 why i need more jack because this game sets him
00:31:27 --> 00:31:30 up to have to have to make a huge decision right
00:31:30 --> 00:31:34 to be or not to be an outlaw and we see him from
00:31:34 --> 00:31:37 my interpretation starting to lean towards the
00:31:37 --> 00:31:39 way of the outlaw at the end of the game but
00:31:39 --> 00:31:42 i i don't think that he would do so without guilt
00:31:42 --> 00:31:46 so i need more Because we see hints that Jack
00:31:46 --> 00:31:50 is drawn to the allure of the outlaw romanticized.
00:31:50 --> 00:31:53 One quote describing the book he's reading seems
00:31:53 --> 00:31:56 to have a direct impact on his future. He says,
00:31:56 --> 00:31:59 describing the book to John, it's about how this
00:31:59 --> 00:32:02 man, this brave man, hunts the man who killed
00:32:02 --> 00:32:05 his father. So that's exactly what Jack ends
00:32:05 --> 00:32:08 up doing, right? So we see him kind of falling
00:32:08 --> 00:32:11 into the allure of that. On the other hand, we
00:32:11 --> 00:32:13 know that this is... Not the life that John would
00:32:13 --> 00:32:16 want for Jack. He even says, I don't want him
00:32:16 --> 00:32:20 to become a man like me in part three. And how
00:32:20 --> 00:32:23 sad but also kind of cool that Jack essentially
00:32:23 --> 00:32:27 becomes him at the end of the game. I just, I
00:32:27 --> 00:32:30 love the idea that Jack kills Ross. He gets the
00:32:30 --> 00:32:32 revenge and the redemption for his father and
00:32:32 --> 00:32:35 he stops at that. Does not continue on to be
00:32:35 --> 00:32:39 an outlaw, the man John tried and fought so hard
00:32:39 --> 00:32:41 for him to not become. But I also really like
00:32:41 --> 00:32:44 the idea of the government sort of breeding outlaws
00:32:44 --> 00:32:48 based on their actions. Because as Dutch said,
00:32:48 --> 00:32:52 they'll find another monster. They have to. Because
00:32:52 --> 00:32:55 they have to justify their wages. They don't
00:32:55 --> 00:32:58 care if they're breeding outlaws. I don't disagree
00:32:58 --> 00:33:01 with Dutch. I think he has a point. Which makes
00:33:01 --> 00:33:04 it kind of blend into the next topic about who
00:33:04 --> 00:33:06 we think is going to be the main character. I
00:33:06 --> 00:33:08 kind of want to jump into it because it has to
00:33:08 --> 00:33:11 do with Jack. Yeah. it's topic five yeah okay
00:33:11 --> 00:33:16 rdr2 kathy's predictions here we go exactly i
00:33:16 --> 00:33:20 so with everything you said about jack i kind
00:33:20 --> 00:33:22 of like the idea of it jack immediately stops
00:33:22 --> 00:33:26 there i feel like it's only right for it to be
00:33:26 --> 00:33:30 jack i can also see that because he already fulfilled
00:33:30 --> 00:33:33 his revenge there's no need for him to continue
00:33:33 --> 00:33:35 this way i would love to see him like settle
00:33:35 --> 00:33:37 down range life be happy and not be involved
00:33:37 --> 00:33:41 but It's either that or it's a completely new
00:33:41 --> 00:33:44 plot, new location, new stuff, new characters.
00:33:45 --> 00:33:48 Maybe we'll get some cameos from old people like
00:33:48 --> 00:33:54 Bonnie or the sheriff or the strange man. It's
00:33:54 --> 00:33:57 either A, it's Jack or B, new character, new
00:33:57 --> 00:34:00 plot, which I'm cheating because I'm doing both.
00:34:00 --> 00:34:05 Yeah. I mean, the Jack options, I love and hate
00:34:05 --> 00:34:08 both of them because. There's something so satisfying
00:34:08 --> 00:34:11 about him being like, you betrayed my father.
00:34:11 --> 00:34:15 I'm going to betray you and be an outlaw. And
00:34:15 --> 00:34:17 just kind of what we wanted John to do at times,
00:34:17 --> 00:34:23 just let loose. But it also really sullies John's
00:34:23 --> 00:34:27 memory and makes his death feel like fall flat
00:34:27 --> 00:34:32 and feel pointless. But that's why a sequel with
00:34:32 --> 00:34:34 him as the protagonist would be so compelling
00:34:34 --> 00:34:37 because we'd see him, like that's the big choice
00:34:37 --> 00:34:41 of the game is, do I be an outlaw or do I not
00:34:41 --> 00:34:43 be an outlaw? And we see him struggle with both
00:34:43 --> 00:34:47 sides of that. As far as it being something completely
00:34:47 --> 00:34:49 different. I mean, these are the questions that
00:34:49 --> 00:34:52 we were all asking, Kathy. How long did you guys
00:34:52 --> 00:34:56 have to guess for? Eight years. Are you going
00:34:56 --> 00:35:01 to tell me right now? I'm debating on if we should
00:35:01 --> 00:35:03 watch the trailer or not. I'm kind of open to
00:35:03 --> 00:35:08 that. I cannot tell you how many times I watched
00:35:08 --> 00:35:12 this trailer. People were like scouring every
00:35:12 --> 00:35:14 millisecond. People were analyzing the hat shapes,
00:35:15 --> 00:35:17 trying to match them to characters we know. It
00:35:17 --> 00:35:20 was nuts. So yeah, we'll watch the announcement
00:35:20 --> 00:35:22 trailer because it doesn't give away any of these
00:35:22 --> 00:35:24 questions you're asking. And I want you to be
00:35:24 --> 00:35:26 surprised when we start the game. Because I'm
00:35:26 --> 00:36:29 going to need your reactions when we start. I
00:36:29 --> 00:36:33 mean, gives you almost nothing, right? But wait,
00:36:34 --> 00:36:36 didn't wasn't John saying that when the time
00:36:36 --> 00:36:39 comes, you have to run? Yes, I had. Let me pull
00:36:39 --> 00:36:43 it up. I'm so glad you noticed that. I mean,
00:36:43 --> 00:36:45 preparing for this, I was going through stuff
00:36:45 --> 00:36:48 and I'm pretty sure he said that to Jack to tell
00:36:48 --> 00:36:51 him to take Abigail away. Yep. It's a different
00:36:51 --> 00:36:55 voice. Yeah. So he says to Jack, keep writing
00:36:55 --> 00:36:57 and don't look back. And then in this trailer,
00:36:57 --> 00:37:00 we hear, you gotta run and don't look back. Okay,
00:37:00 --> 00:37:03 so it's kind of different, but same meaning.
00:37:04 --> 00:37:07 Oh, that line is forever stuck in my head. That's
00:37:07 --> 00:37:09 going to be when I'm on my deathbed, senile.
00:37:09 --> 00:37:12 You're going to hear, you gotta run and don't
00:37:12 --> 00:37:14 look back. And everyone's going to be like, what
00:37:14 --> 00:37:18 the f*** is she talking about? Anyway, should
00:37:18 --> 00:37:22 we move on to topic six? Yeah, okay. KFC, Kathy's
00:37:22 --> 00:37:26 favorite character. We'll reach out to KFC when
00:37:26 --> 00:37:30 we do it. Sometime before they go out of business.
00:37:31 --> 00:37:35 Yes, hopefully. So one of the best parts is stale
00:37:35 --> 00:37:37 biscuit. So I'm just going to make you guess.
00:37:37 --> 00:37:40 I'm not going to list out the characters this
00:37:40 --> 00:37:42 time. So who do you think is my stale biscuit?
00:37:43 --> 00:37:46 There's a lot of contenders here. Yeah. I feel
00:37:46 --> 00:37:48 like the most stale and not necessarily like
00:37:48 --> 00:37:55 you hate them is Irish. Because he's kind of
00:37:55 --> 00:37:59 annoying. And he doesn't want to help. But he's
00:37:59 --> 00:38:03 also not purposefully trying to mess things up.
00:38:03 --> 00:38:06 He's just an idiot. I actually forgot about Irish.
00:38:07 --> 00:38:11 I mean, he's pretty darn stale. I get that. But
00:38:11 --> 00:38:14 I guess for me, maybe it's disproportional to
00:38:14 --> 00:38:18 this game. Again, pacing issue. But I said the
00:38:18 --> 00:38:21 professor. He's not malicious, but he's just
00:38:21 --> 00:38:24 like drugged up high and absolutely ignorant
00:38:24 --> 00:38:27 due to being overprivileged with an overly inflated
00:38:27 --> 00:38:30 ego that leaves no room for a brain with common
00:38:30 --> 00:38:34 sense. He's not malicious, but he's a stale biscuit.
00:38:34 --> 00:38:38 Yeah, a bit of a product of his time. And the
00:38:38 --> 00:38:41 fact that he's very pushy with trying to make
00:38:41 --> 00:38:43 John do drugs with him. There's enough for two
00:38:43 --> 00:38:46 and then shoots all of it into his arm. Buddy.
00:38:47 --> 00:38:51 Calm down. How is he alive is my question. Yeah.
00:38:52 --> 00:38:57 Anyways, point two for my post -game KFC. Do
00:38:57 --> 00:38:59 you want to take a stab at it? I want to make
00:38:59 --> 00:39:02 you guess all of these. Well, because see, I
00:39:02 --> 00:39:04 want to say John, but I also feel like you might
00:39:04 --> 00:39:08 try to throw something at me. I think Bonnie's
00:39:08 --> 00:39:12 in the running. Maybe Abigail. Maybe the Marshal.
00:39:13 --> 00:39:16 Because I know you have a few problems with John.
00:39:17 --> 00:39:22 so i think i'm gonna say bonnie close it's abigail
00:39:22 --> 00:39:26 i mean it's both a female i think because with
00:39:26 --> 00:39:30 abigail we see a bit more i like how she's like
00:39:30 --> 00:39:33 no bs can take a joke she knew bonnie was crushing
00:39:33 --> 00:39:36 on john but she's still able to handle a joke
00:39:36 --> 00:39:39 but what makes her my kfc is the fact that she
00:39:39 --> 00:39:42 went from being a prostitute and getting talked
00:39:42 --> 00:39:45 down being just so minimized in a gang life where
00:39:45 --> 00:39:49 it's predominantly men and then making it out
00:39:49 --> 00:39:51 to the other side being successful being able
00:39:51 --> 00:39:56 to defend herself and her son and on top of all
00:39:56 --> 00:40:01 that be able to just be be real with john saying
00:40:01 --> 00:40:03 that if you're back with with dutch and bill
00:40:03 --> 00:40:07 don't don't be here leave And I love her for
00:40:07 --> 00:40:09 that. The transformation that her character arc
00:40:09 --> 00:40:13 goes through without us having any clue, but
00:40:13 --> 00:40:15 seeing it, knowing that she's made it this far,
00:40:15 --> 00:40:18 I think that's why she's my KFC. She's a bit
00:40:18 --> 00:40:21 of an acquired taste, and I think if you don't
00:40:21 --> 00:40:24 consider her perspective and her background,
00:40:24 --> 00:40:29 you could dislike her a bit. But once you consider
00:40:29 --> 00:40:31 those things, it completely flips, and you're
00:40:31 --> 00:40:36 like, she's great. She doesn't take crap, and
00:40:36 --> 00:40:39 she's been through a lot, and yeah, made the
00:40:39 --> 00:40:43 best out of it. So post -game Kentucky score
00:40:43 --> 00:40:45 share, who I think is hot but doesn't necessarily
00:40:45 --> 00:40:48 have to do with their personality, or so we think.
00:40:48 --> 00:40:51 I feel like it should be John, but I also think
00:40:51 --> 00:40:53 you might have mentioned something about the
00:40:53 --> 00:40:57 Marshall at some point. I'm sorry. Think if there's
00:40:57 --> 00:41:03 any other good options. Like maybe Fordham. I
00:41:03 --> 00:41:06 think I'm going to go Fordham. I'm glad you didn't
00:41:06 --> 00:41:08 say John. I mean, it would have been John until
00:41:08 --> 00:41:10 he took his hat off and then it was not John.
00:41:10 --> 00:41:13 The hat head completely is a turn off. Yeah,
00:41:13 --> 00:41:17 it is. And here's where I have to ask everyone
00:41:17 --> 00:41:23 to no judgment, but it's Dutch. No, I get it.
00:41:23 --> 00:41:26 Everyone will get it. Yeah. Don't worry. He's
00:41:26 --> 00:41:30 an eloquent speaker. He's very confident. He's
00:41:30 --> 00:41:33 got an air about him. Although those things you
00:41:33 --> 00:41:35 cannot see through a picture. So maybe I do need
00:41:35 --> 00:41:38 to question you just a little bit. Well, yes.
00:41:40 --> 00:41:51 It's the shoulders. Okay. So us saying that it
00:41:51 --> 00:41:53 has something to do with personality means we
00:41:53 --> 00:41:57 need to bring up blind KS. So let's see what
00:41:57 --> 00:42:02 you said. What was your blind pick? Number one
00:42:02 --> 00:42:05 is John. You said, definitely someone who goes
00:42:05 --> 00:42:11 to war and gets the job done. Your next note
00:42:11 --> 00:42:14 is perhaps my favorite. And I haven't even read
00:42:14 --> 00:42:16 the rest. But I just know I love your next note.
00:42:16 --> 00:42:19 Number two is Bill. And you said, possibly the
00:42:19 --> 00:42:23 father of number one. I mean, I'm kind of accurate
00:42:23 --> 00:42:27 on that. Not as accurate as you think you are.
00:42:29 --> 00:42:32 Number three is Javier. You said, probably one
00:42:32 --> 00:42:35 of the natives or Aztecs that migrated to the
00:42:35 --> 00:42:39 Wild West. We'll let you have it. Number four
00:42:39 --> 00:42:43 is DeSanta. You said, I wouldn't be shocked if
00:42:43 --> 00:42:50 he had a generic name like John Smith. Incorrect.
00:42:50 --> 00:42:54 Five is Landon Ricketts. Clint Eastwood vibes.
00:42:56 --> 00:42:59 And you left it at that. Moving on to number
00:42:59 --> 00:43:04 six, who is Professor McDougal. He might be a
00:43:04 --> 00:43:06 waiter or a busboy, dot, dot, dot, question mark.
00:43:07 --> 00:43:10 Why do you always think someone's a waiter? Like
00:43:10 --> 00:43:13 every game, there's one character you think is
00:43:13 --> 00:43:15 a waiter. I don't think I'm seeing that many
00:43:15 --> 00:43:18 people are waiters. This is not the first time.
00:43:19 --> 00:43:23 Number seven is The Marshal. You said, I don't
00:43:23 --> 00:43:26 know if I like that sly grin on his face. Fair
00:43:26 --> 00:43:30 enough. Number eight is Ross. You said, the lawyer
00:43:30 --> 00:43:33 of some rich person trying to take the land from
00:43:33 --> 00:43:37 the natives. Nine is Fordham. Another lawyer
00:43:37 --> 00:43:40 or rich person trying to take the land from poor
00:43:40 --> 00:43:45 people. Ten is Abraham. You said, Spanish slash
00:43:45 --> 00:43:49 Wild West version of Robin Hood, i .e. Antonio
00:43:49 --> 00:43:52 Banderas vibes. Probably fights with a sword.
00:43:55 --> 00:43:59 I'm just being straight up racist. But you're
00:43:59 --> 00:44:03 not white, so it's okay. Number 11 is Dutch.
00:44:04 --> 00:44:06 You said, I thought he was shirtless because
00:44:06 --> 00:44:13 of the nude -colored shirt. LOL. 12 is Nastas.
00:44:14 --> 00:44:16 Pretty confident to say he's one of the Native
00:44:16 --> 00:44:21 Americans in this game. Correct. 13 is Irish.
00:44:22 --> 00:44:26 I gave you a lot of options this time. Probably
00:44:26 --> 00:44:31 has alcohol issues. Right on the money with that
00:44:31 --> 00:44:35 one. And then we have Allende. Villain look.
00:44:35 --> 00:44:38 Wants to conquer all the land and towns to add
00:44:38 --> 00:44:41 to his kingdom, even if it means genocide, which
00:44:41 --> 00:44:45 he wouldn't care about. Pretty accurate. Okay.
00:44:45 --> 00:44:49 Do you want to know what you picked? Yeah. Kathy's
00:44:49 --> 00:44:54 blind Kentucky Scorcher. Number one. I like the
00:44:54 --> 00:44:56 scruff, and he seems like he doesn't mind getting
00:44:56 --> 00:45:01 his hands dirty. That's drawn. But then you followed
00:45:01 --> 00:45:04 it up to say, I also have to give credit to number
00:45:04 --> 00:45:07 five. That's Landon Ricketts. Because even though
00:45:07 --> 00:45:10 he isn't my blind KS, he looks like the Western
00:45:10 --> 00:45:16 version of Sarah from YZero. I have to say I
00:45:16 --> 00:45:19 don't see it, Kathy. I don't. see it either now
00:45:19 --> 00:45:23 that I know more about it, but I don't know what
00:45:23 --> 00:45:27 Kathy was thinking when I put those in. But hey,
00:45:28 --> 00:45:32 you picked Jon. I picked well. Good pick. But
00:45:32 --> 00:45:35 I guess, what would your KS be, Jon? I can't
00:45:35 --> 00:45:38 not pick Jon. I cannot return to a time when
00:45:38 --> 00:45:42 I did not know Jon as a character. Yeah. I guess
00:45:42 --> 00:45:46 your LFC has to be Jon too then. Yeah. Pretty
00:45:46 --> 00:45:49 safe to say. I like the Marshal. As a character.
00:45:49 --> 00:45:53 But he's no John. You know. There's just something
00:45:53 --> 00:45:56 about a man trying to better himself. That we
00:45:56 --> 00:46:00 all like right. I do have to say though. For
00:46:00 --> 00:46:04 this game. I added a trash category. I want to
00:46:04 --> 00:46:07 share with you. Four different people made it
00:46:07 --> 00:46:10 into the trash category. And when we say trash.
00:46:10 --> 00:46:14 It's just. What are you doing? I'm dunking DeSanta
00:46:14 --> 00:46:17 into the trash. Preemptively. Trash straight
00:46:17 --> 00:46:21 up. I don't know if we need to go too deep into
00:46:21 --> 00:46:25 it. Should I try to guess all four? Oh, yeah.
00:46:25 --> 00:46:27 You should try for all four. Yeah. Or do you
00:46:27 --> 00:46:30 want to finish your DeSanta first? DeSanta, a
00:46:30 --> 00:46:33 lot of issues on top of betraying Jon and just
00:46:33 --> 00:46:36 causing us so much unnecessary gameplay. So that's
00:46:36 --> 00:46:42 my issue. Okay, you got DeSanta. Reyes. Just
00:46:42 --> 00:46:46 cheating on Luisa itself is enough. Jail. Straight
00:46:46 --> 00:46:51 to jail. Straight to June. This is where it gets
00:46:51 --> 00:46:54 a little trickier because I have multiple ones.
00:46:55 --> 00:47:00 I'll go ahead and say Ross. Yeah. Nice. He's
00:47:00 --> 00:47:08 the reason why John's dead. Simple. Olende. Nice.
00:47:09 --> 00:47:12 He got all four. He forced himself on the woman.
00:47:14 --> 00:47:17 Sorry, I can't say it. He pretty much raped the
00:47:17 --> 00:47:19 females in this game, so we'll leave it at that.
00:47:20 --> 00:47:22 But who else would you put in the trash category?
00:47:24 --> 00:47:27 I'm missing someone, aren't I? Deeks. Norman
00:47:27 --> 00:47:31 Deeks. Oh, yeah. And anyone who had a hand in
00:47:31 --> 00:47:36 Bonnie being hurt in any way. Four for four.
00:47:38 --> 00:47:41 Four for four. Four for four. Why is that so
00:47:41 --> 00:47:46 hard to say? We're losing it. Okay. With that,
00:47:46 --> 00:47:49 should we move on to topic seven? Yes. Okay.
00:47:50 --> 00:47:52 Let's see if I can get three for three. I doubt
00:47:52 --> 00:47:57 it. Don't hold your breath. So topic seven is
00:47:57 --> 00:48:01 final counts or stats. I'll let you know that
00:48:01 --> 00:48:04 there's three stats this time. The first one
00:48:04 --> 00:48:06 is how many times you use the Gatling gun. God,
00:48:06 --> 00:48:10 no, but too many. Yeah. Dang it. I hate that
00:48:10 --> 00:48:14 thing. Good guess, though. How many cows we've
00:48:14 --> 00:48:20 seen? No. No. It's not how many cows. Our courses.
00:48:21 --> 00:48:27 No animals. Dude, what kind of stats are you
00:48:27 --> 00:48:30 choosing this game? Some of them you've seen
00:48:30 --> 00:48:33 before. I was going to say the bird one, but
00:48:33 --> 00:48:36 I think that's too much PTSD on you. How many
00:48:36 --> 00:48:40 times John's rolling his eyes? Or he coughs?
00:48:40 --> 00:48:44 Or smokes? I'm going to give you one more guess.
00:48:44 --> 00:48:47 How many times he smokes? Or someone smokes?
00:48:48 --> 00:48:52 Yeah, there's one. Cigarettes smoked. I feel
00:48:52 --> 00:48:54 like there's a lot in this game, but at the same
00:48:54 --> 00:48:56 time, probably not as much as Big B's. Let's
00:48:56 --> 00:49:01 do 26. 15 cigarettes. Not too far off. And three
00:49:01 --> 00:49:06 cigars. There's two more stats, but you might
00:49:06 --> 00:49:10 be out of guesses. I think you are limiting me
00:49:10 --> 00:49:12 on how many guesses, but I also don't know how
00:49:12 --> 00:49:14 many I'm going to get right. We have another
00:49:14 --> 00:49:21 repeat. Pedestrian dives. Oh. Pedestrian pancakes.
00:49:22 --> 00:49:27 No PPs, just PDs. How many times did someone
00:49:27 --> 00:49:30 dive out of my way? That was such a good one.
00:49:30 --> 00:49:32 I should have known that. I feel like five is
00:49:32 --> 00:49:35 too less, but off the top of my head, it's still
00:49:35 --> 00:49:44 eight or 11. Stu, eight. Well, they're both wrong.
00:49:44 --> 00:49:49 They're both wrong. Okay, five? Four. I need
00:49:49 --> 00:49:52 to stop guessing. The final stat. Are you ready?
00:49:54 --> 00:49:59 Drunk stumbles. Oh. Okay, we knew there's at
00:49:59 --> 00:50:03 least two. Probably three. I'd say four again.
00:50:04 --> 00:50:07 Three. Oh, dang it. I really need to go as our
00:50:07 --> 00:50:12 first guess. I know. Dude, I'm frustrated about
00:50:12 --> 00:50:15 that. That might have been your worst performance
00:50:15 --> 00:50:21 on the steps. Yeah. Well, anyway. Do you have
00:50:21 --> 00:50:23 any closing thoughts on Red Dead Redemption or
00:50:23 --> 00:50:26 should we close out the episode? I think we should
00:50:26 --> 00:50:29 close out the episode. I'm excited to see what
00:50:29 --> 00:50:33 RDR2 brings. I'm so excited to talk about that
00:50:33 --> 00:50:35 game. I know you are. You've been excited about
00:50:35 --> 00:50:38 this game since we even started this podcast.
00:50:39 --> 00:50:42 I know. And I waited until I'm like, I need to
00:50:42 --> 00:50:44 make sure that we're kind of good at this before
00:50:44 --> 00:50:48 we take on this game. So hopefully we're good.
00:50:49 --> 00:50:53 Yeah. But I enjoyed it. I had a fun time analyzing
00:50:53 --> 00:50:55 this game. Definitely, like always, picked up
00:50:55 --> 00:50:57 on things, had realizations that I have not had
00:50:57 --> 00:51:00 before. I'm glad. And that's the whole purpose
00:51:00 --> 00:51:04 of this podcast is for you to see things in my
00:51:04 --> 00:51:05 eyes and pick up things you haven't seen before.
00:51:06 --> 00:51:09 Exactly. And hopefully it's the same for everyone
00:51:09 --> 00:51:14 else. Yep. Well, new game next week. Gameplay
00:51:14 --> 00:51:17 will be up tomorrow. That'll kind of spoil the
00:51:17 --> 00:51:21 surprise, but you can still send us your guess.
00:51:21 --> 00:51:24 We'll have a quote. Message us on Instagram.
00:51:24 --> 00:51:28 Contact us through our website. Email us. It's
00:51:28 --> 00:51:31 all in the episode description. You'll win something
00:51:31 --> 00:51:34 if you get it right. Yeah, that's kind of it.
00:51:34 --> 00:51:36 Subscribe to our YouTube channel so we can hit
00:51:36 --> 00:51:40 100. We can finally change our username. Please.
00:51:42 --> 00:51:47 Perfect. Audacity on 1, 3, 2, 1. Thank you for
00:51:47 --> 00:51:49 listening, and don't forget to send in any questions,
00:51:49 --> 00:51:51 comments, or game suggestions. You can find all
00:51:51 --> 00:51:54 our contact info on our website, replayreviewspod
00:51:54 --> 00:51:56 .com, or contact us directly through our site.
00:51:56 --> 00:51:59 Did we completely miss something? Are we way
00:51:59 --> 00:52:01 off the mark? Or you just want us to take a deeper
00:52:01 --> 00:52:03 look at anything from the game? We'll tackle
00:52:03 --> 00:52:05 any topics you all want to hear in our season
00:52:05 --> 00:52:07 wrap -up episode. We also have a Reddit where
00:52:07 --> 00:52:10 we discuss anything we're curious about. Go take
00:52:10 --> 00:52:11 a look and let us know what you're thinking.
00:52:12 --> 00:52:14 Think you can guess which game is up next based
00:52:14 --> 00:52:19 on this obscure quote? Message us on Instagram
00:52:19 --> 00:52:21 or contact us through our website to see if you're
00:52:21 --> 00:52:25 right. Our theme music is Condemned by Iggy Toast.
00:52:25 --> 00:52:26 They'll play you out and we'll be back next week
00:52:26 --> 00:52:27 with a new game.